The starting line
Wake up your sprite
Tell your character what to do when somebody clicks the green flag.
- Learn Events
- Make Your sprite move
Coding club for curious minds
Build games, stories and tiny surprises with friendly step-by-step Scratch missions. No tricky typing. Just ideas, blocks and brilliant experiments.
Pick your starting point
Your learning path
Every mission has a clear goal, a chance to test your idea and a bonus if you want to go further.
The starting line
Tell your character what to do when somebody clicks the green flag.
Keep going
Use a loop to keep your sprite moving — then stop it escaping off the edge.
Game on
Give your game a score and make it change when your character finds a treat.
Mission lab
Good coders do not always get it right first time. They make a prediction, test their code and improve it.
Quick check
Choose an answer to check your prediction.
No lectures. More making.
Meet one coding idea in normal, everyday language.
Follow a few visual blocks in Scratch and test what happens.
Change something small, then make the project yours.
For teachers, parents and club leaders
Use the missions in a lesson, a coding club or at home. Each one gives children a core task and an optional extension, so every learner has somewhere exciting to go next.
Explore Scratch educator resources