Coding club for curious minds

Make things that move.

Build games, stories and tiny surprises with friendly step-by-step Scratch missions. No tricky typing. Just ideas, blocks and brilliant experiments.

3
quick missions
1
game to create
ways to remix it
STOAT HQ Live project
I can code!
when green flag clicked
move 10 steps
play sound pop

Pick your starting point

What do you want to make today?

Great pick: A character that moves. Start with Mission 1 below.

Your learning path

Three small missions. One proper game.

Every mission has a clear goal, a chance to test your idea and a bonus if you want to go further.

01

The starting line

Wake up your sprite

Tell your character what to do when somebody clicks the green flag.

  • Learn Events
  • Make Your sprite move
Open mission
02

Keep going

Build a bouncy world

Use a loop to keep your sprite moving — then stop it escaping off the edge.

  • Learn Loops
  • Make A bouncing character
Open mission
03

Game on

Collect snack points

Give your game a score and make it change when your character finds a treat.

  • Learn Variables
  • Make A score challenge
Open mission

Mission lab

Think first. Then test it.

Good coders do not always get it right first time. They make a prediction, test their code and improve it.

1 Predict2 Build3 Test4 Remix

Quick check

What will this code do?

⚑ when clickedrepeat 3move 10 steps

Choose an answer to check your prediction.

No lectures. More making.

How a Starter Code mission works

  1. See it

    Meet one coding idea in normal, everyday language.

  2. Try it

    Follow a few visual blocks in Scratch and test what happens.

  3. Remix it

    Change something small, then make the project yours.

For teachers, parents and club leaders

Ready-to-use, but never one-size-fits-all.

Use the missions in a lesson, a coding club or at home. Each one gives children a core task and an optional extension, so every learner has somewhere exciting to go next.

Explore Scratch educator resources